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Cranium Games: 5 winning strategies that turned a failure into a multi-millionaire board game mogul

When one door closes, another opens

Hey rebel solopreneurs

Ever had a career door slam in your face only to realize it was the best thing ever?

You're busy growing your newsletter, posting like crazy on social media, and slowly building your tribe.

But that digital product you dream about making?

Something's missing that would make people actually want to buy it!

What if the secret to your perfect digital product was hiding in a job flop, an embarrassing game night, and a sketch on an airplane napkin?

That's exactly what happened to Richard Tait. He quit his Microsoft job, totally bombed at becoming a DJ, then created a board game that sold for over $70 million!

Cranium is a super fun game where you draw, sculpt clay, solve word puzzles and answer trivia questions - so everyone gets to be awesome at something!

Ready to turn your own face-plants into gold mines?

Let's jump in!

1. When one door shuts, another one's about to fly open

πŸ”₯ Problem

  • Richard felt like an outsider at Microsoft after 10 years. The culture changed, he was called "old school," and he no longer belonged at the company he once loved.

  • Without a clear direction, he quit his secure job to chase his childhood dream of becoming a radio DJ.

🌈 How they solved it

  • Instead of staying at a job that made him miserable, Richard took a leap of faith! He studied to be a DJ for 7 months, made a demo tape, and approached a radio station - only to get brutally rejected. The station manager told him flat-out it wouldn't happen.

  • With tears streaming down his face, he threw his proposal in the trash. But just days later during a rainy vacation, he noticed something: he crushed his friends at Pictionary (a drawing game) but got absolutely destroyed at Scrabble (a word game), feeling like a total dummy.

  • His brain went: "Wait a minute! Why isn't there a game where EVERYONE gets to be the star at something?" On the flight home, he sketched this idea on a napkin - a game that would let each person shine at what they're naturally good at!

πŸ’Ž Your game plan:

  • When your current path feels wrong, listen to that feeling! Your best digital product idea might come from solving a personal frustration or embarrassment that nobody else has fixed yet.

2. Test quickly, fail fast, fix it faster

πŸ”₯ Problem

  • Now with his game idea in hand, Richard faced a new challenge: he and his Microsoft buddy Whit knew absolutely nothing about making games!

  • They had no clue which activities people would actually enjoy, how long the game should last, or what would make players happy.

🌈 How they solved it

  • Building on his "everyone shines" idea, Richard didn't waste time trying to become a game expert. Instead, they quickly made prototype games using their home printers and boards from Kinko's copy shop - super cheap and fast!

  • Instead of asking nice friends for opinions, they gathered eight brutally honest Microsoft coworkers who literally "tore the game to shreds" with feedback. Rather than getting defensive, they fixed things on the spot.

  • When Richard thought clay sculpting was too childish, they watched a serious businessman turn into a giggling kid while playing with clay. His partner just smiled and Richard went: "OK fine, the clay stays!" This quick make-test-fix approach got them from idea to shipping in just 7 months!

πŸ’Ž Your game plan:

  • Don't spend months perfecting your digital course or template in secret. Make a basic version TODAY and show it to people who'll give you honest feedback. Watch how they actually use it and be ready to change direction based on real reactions.

3. Make people FEEL something, not just buy something

πŸ”₯ Problem

  • With their game taking shape, Richard and Whit noticed a bigger cultural issue: popular TV shows like "The Weakest Link" and "You're Fired!" were all about humiliating losers.

  • Games focused on finding winners and making everyone else feel terrible. How could their feel-good game compete in such a mean-spirited market?

🌈 How they solved it

  • Building on their testing insights, Richard built Cranium around one simple promise: "Everyone gets to be a star!" Each player would have their moment to shine – whether drawing with eyes closed, making clay sculptures, solving word puzzles, or knowing random facts.

  • This feel-good approach turned players into superfans who did the marketing for free – customers even named themselves "Craniacs" and wouldn't stop telling friends! When Julia Roberts randomly told Oprah she was obsessed with Cranium, it wasn't a paid mention – she genuinely loved it!

  • They turned this emotional magic into a design method called "moment engineering" – first deciding how they wanted people to FEEL, then building activities to create those exact feelings.

πŸ’Ž Your game plan:

  • Build your digital product around the specific feeling your customers are craving (confidence, clarity, belonging). When you nail that emotional hit, your users will sell it for you better than any fancy marketing campaign ever could.

4. Find your weird edge when big guys seem unbeatable

πŸ”₯ Problem

  • With their game tested and philosophy clear, they hit a brick wall: the massive game companies like Hasbro and Mattel controlled all the toy stores.

  • Worse, they'd missed the annual Toy Fair where all the buying happens. They had 29,000 games sitting in boxes with nowhere to sell them!

🌈 How they solved it

  • Using their "everyone shines" philosophy as inspiration, they realized their game could shine somewhere totally different! While drowning their sorrows at Starbucks, Richard looked up and had a "DUH!" moment: "Let's sell our games where our actual customers hang out, not where games are usually sold!"

  • For Amazon, they got sneaky-smart – invited friends of Amazon buyers to play-test Cranium who then couldn't stop talking about it at work. For Barnes & Noble, Richard was down to his last 15 minutes with a skeptical book buyer who said "we don't sell games." Desperate, he spotted two women by the water fountain and convinced them to join an impromptu game demo – the buyer had so much fun she put Cranium in 110 stores!

  • They became the first non-coffee thing sold at Starbucks, putting their game in front of millions of latte drinkers every week – completely sidestepping the traditional toy store battlefield!

πŸ’Ž Your game plan:

  • Stop pushing your digital product where everyone else is fighting for eyeballs. Find the unexpected places where your exact customers already hang out and spend money, then make friends there – even if nobody in your industry has ever done it before!

5. Know when to grow together instead of going it alone

πŸ”₯ Problem

  • After solving the distribution puzzle, Cranium boomed into a $100 million business! But storm clouds appeared - the 2008 financial crisis was brewing, and big stores started pushing all inventory risk onto small game makers.

  • Richard and Whit had already weathered one supply nightmare when a dock strike left their Christmas inventory stranded on ships.

🌈 How they solved it

  • Learning from their supply chain scare (when they had to fly products from China at enormous expense), Richard and Whit spotted trouble ahead of time and decided to be proactive.

  • Instead of stubbornly sticking to independence, they had an honest talk with their board: "There's a storm coming, and we might not make it alone." They recognized that their true genius was creating brilliant games, not navigating economic disasters.

  • They reached out to bigger companies, ultimately selling to Hasbro for $75+ million in January 2008 – literally months before the economy crashed! This perfect timing ensured Cranium would live on while securing their financial future.

πŸ’Ž Your game plan:

  • Start building relationships with other digital creators now, even if you're just getting started. Connect with course makers, template designers, and newsletter writers who share your audience but aren't direct competitors. When market conditions change (and they always do!), you'll have a trusted network ready to create bundles, cross-promote each other's work, or even join forces on bigger projects!

That's it, my fellow rebels!

Remember that Richard's biggest win came right after his most humiliating flop.

"It's not how many times you get knocked down; it's how many times you get back up," Richard says.

"When someone slams a door in your face, don't cry about it - find another door and kick it open!"

TODAY: Take 30 minutes to figure out your weird superpower that big competitors can't copy - then write it down and stick it where you'll see it every single day.

Your digital product journey might have more plot twists than your favorite Netflix show, but that's exactly what makes it YOURS - and possibly amazing!

Keep rocking! πŸš€ πŸ©

Your "partner in rebellion with the status quo" vijay peduru