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- Cranium Games: 7 winning strategies that turned a failure into a multi-millionaire board game mogul
Cranium Games: 7 winning strategies that turned a failure into a multi-millionaire board game mogul
When one door closes, another opens

Scan time: 2-3 min / Read time: 4-5 min
Hey rebel solopreneurs π¦ΈββοΈπ¦ΈββοΈ
Stuck waiting for that game-changing idea that's never been done before?
That perfectionist voice gets louder every day, convincing you that combining existing ideas isn't creative enough.
Meet Richard Tait who felt exactly the same way before building Cranium into a $75+ million gaming business by simply mixing Pictionary, Scrabble, and charades.
But how do you turn a napkin sketch into millions when no store will carry your product?
πΉ The humble beginnings...
Richard Tait was born in Scotland to a family of servants.
His grandfather was a chauffeur, his great-grandfather a gamekeeper.
But his dad broke the family pattern by getting a good education and landing a job at Polaroid.
Richard says his dad "changed the trajectory of our family" and showed that hard work could redirect your entire life path.
Growing up, his dad introduced him to a music synthesizer kit to learn programming.
By the mid-1970s, teenage Richard was programming musical instruments and falling in love with technology.
After university in Edinburgh, he had his first business idea at 21 - expert software to help computer store customers pick the right machine.
But Scotland had no venture capital scene to support a young entrepreneur with big dreams.
A friend told him to move to America, "a country that celebrates the entrepreneurial spirit."
So in 1986, he left everything behind and moved to the U.S. to chase his shot.
He enrolled at Dartmouth business school, dreaming of working for Apple.
When Apple wouldn't hire him due to green card issues, Microsoft called instead.
Then one devastating rejection changed everything...
π« The rejection that changed everything
After 10 years at Microsoft, Richard felt alienated as the company culture shifted.
He quit and desperately wanted to reinvent himself as a DJ like his childhood hero John Peel.
He studied at Bellevue Community College for seven months and recorded a demo tape.
When he pitched himself to a popular Seattle radio station, the CEO looked at him apologetically and said he wasn't ready.
He offered to work for free, even making coffee, but she said becoming a DJ simply wouldn't happen for him.
He walked out crushed, threw his proposal and cassette tape in a trash can, and tears ran down his face.
But wait - that brutal rejection forced him to find a new path.
Sometimes our biggest disappointments redirect us toward our true calling, you know?
π Rejection often redirects you toward opportunities you couldn't see before.
Then a simple vacation moment sparked a million-dollar insight...
π― The napkin that launched an empire
Picture this: During a rainy vacation, Richard and his wife crushed their friends at Pictionary.
But when those same friends challenged them to Scrabble, Richard got demolished.
He felt like an idiot and wondered why there wasn't a game where everyone could shine.
Right there on the plane ride home, he grabbed a napkin and sketched out his idea.
He combined the best parts of Pictionary, Scrabble, charades, and trivia into one game.
Here's the thing - no one had ever brought all these classic elements together in a single party game before.
π Your best ideas often come from combining existing solutions in new ways.
But first, they had to prove people actually wanted it...
π¬ Testing with Microsoft's toughest critics
Instead of rushing to makers, Richard and his friend Whit printed cards at home.
They made boards at Kinko's and took them to people's houses to watch them play.
Get this - they brought eight of the most critical Microsoft product people to Richard's house for brutal testing.
These testers tore the game to shreds with harsh but helpful feedback.
Richard and Whit didn't take it personally because they knew the critics were helping them build something better.
They moved incredibly fast, making changes and testing again with new test groups.
π Harsh feedback from smart people speeds up building your product more than praise.
Then they discovered something surprising about clay sculpting...
π¨ The clay activity that almost got cut
Richard thought the clay sculpting activity was too childish and wanted to remove it.
But during test groups, something magical happened that changed his mind completely.
A guy in his 40s reached for clay and his eyes lit up like a four-year-old.
The man sculpted a golf course with pure joy, proving their main idea worked.
Even though Richard's instincts said cut it, customer reactions said keep it.
That taught him to trust what customers actually experience over his own assumptions.
π Trust your customer feedback even when it contradicts your assumptions.
But once they had 29,000 games made, disaster struck...
πͺ When every store says no
Richard and Whit approached big stores with their finished game.
Every single store rejected them because their shelves were already full.
They had missed the annual Toy Fair where retailers make their buying decisions.
Sitting in Starbucks, lamenting what idiots they were, Richard looked up and had an epiphany.
Standing in line were their exact target customers: young, dating, professional types.
Here's the crazy part - instead of selling where games were sold, they decided to sell where their customers actually went.
π When gatekeepers reject you, go directly to where your customers already hang out.
This different approach completely changed the gaming industry...
β The Starbucks approach that broke all rules
Richard and Whit targeted Starbucks, Amazon, and Barnes & Noble instead of toy stores.
To get Amazon's attention, they invited Amazon employees to play-test sessions.
The next day, those employees raved about Cranium to the actual Amazon buyers. Smart, right?
For Starbucks, they reached David Brewster who handled in-store technology and had young kids.
They eventually got an introduction to Howard Schultz himself, who agreed to carry the game.
Bingo! Cranium became the first non-coffee product ever sold in Starbucks stores.
π Why compete in a bloodbath when you can be the only option in a peaceful corner?
But their biggest breakthrough came from an unexpected celebrity mention...
πΊ The Oprah moment that changed everything
On The Oprah Winfrey Show, Julia Roberts mentioned she couldn't stop playing a new game called Cranium.
A friend who was in the audience called Richard and Whit immediately after the taping.
When they watched Julia Roberts tell Oprah how much she loved their game, they were on cloud nine.
Here's what's wild - they had built their first million games with zero advertising, purely through word of mouth.
Their customers became "Craniacs" who referred the game to other families.
This word-of-mouth buzz proved their belief worked: when you help people shine, they become your biggest advocates.
π Build something so amazing that your customers can't stop talking about it to their friends.
π° The epic win
Within seven months, they went from napkin sketch to shipping their first games.
By year two, they hit a million dollars in sales and kept growing.
Cranium became a worldwide hit with versions in 14 different countries and won "Game of the Year" five out of six years.
In January 2008, Hasbro bought Cranium for over $75 million, making Richard and Whit millionaires while bringing joy to millions of families worldwide.
π₯ Your turn to get awesome!
That's it, my fellow rebels!
Richard proved that you don't need the perfect idea or perfect timing to build something extraordinary.
Your biggest limitation might just become your greatest advantage.
I'm excited to see what you build next.
Let the good times roll for you! π¨
Your 'partner in rebellion with the status quo' vijay peduru