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Cranium Games: 8 winning strategies that turned a failure into a multi-millionaire board game mogul
When one door closes, another opens

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Hey rebel solopreneurs π¦ΈββοΈπ¦ΈββοΈ
You're convinced failure means you're not cut out for entrepreneurship.
This toxic belief makes solopreneurs give up after their first rejection, thinking they lack some special "entrepreneur gene."
But here's the crazy part - what if your biggest failure is actually the doorway to your greatest success?
Richard Tait got crushed trying to become a DJ after leaving Microsoft, but that devastating rejection led him to build Cranium and sell it for $75 million.
His journey proves that entrepreneurial success isn't about avoiding failure - it's about what you do the day after you fail.
Let's investigate his secret formula!
πΉ The humble beginnings...
Richard Tait was born in Scotland to a family of servants.
His grandfather was a chauffeur, his great-grandfather a gamekeeper.
His dad broke the family pattern by getting educated and working at Polaroid.
Richard fell in love with technology when his dad introduced him to a music synthesizer kit in the mid-1970s.
He started programming musical instruments and went to the "geek school" - Heriot Watt in Edinburgh.
Upon graduation in 1986, he had his first business idea: expert software to help customers choose computers.
But Scotland had no venture capital for a 21-year-old with big dreams.
A friend told him to go to America - "a country that celebrates the entrepreneurial spirit."
So at 21, Richard left everything behind and moved to America.
He enrolled at Dartmouth business school, dreaming of working for Apple.
But without a green card, Apple rejected him.
Then Microsoft called in 1988 when they had only 2,300 employees.
He became the lowest-paid MBA graduate in his class, but he didn't care.
Richard worked at Microsoft for 10 years, starting 14 different businesses within the company.
But by 1998, colleagues called him "old school" as Microsoft grew to 80,000 people.
The culture changed, and Richard felt like he didn't belong anymore.
He left Microsoft feeling lost and insecure, desperate to reinvent himself.
Growing up, he idolized DJ John Peel who introduced bands like The Clash to the world.
At 32, Richard enrolled in DJ classes at Bellevue Community College for seven months.
He recorded a demo tape and approached Seattle's popular radio station, The Mountain.
The CEO looked at his proposal and cassette tape apologetically.
She told him he wasn't ready, even when he offered to work for free making coffee.
Richard walked out crushed, threw his demo in the trash, and tears ran down his face as his DJ dream died...
1. π― Stop waiting for the perfect moment to start
Richard thought he could reinvent himself as a DJ after studying for seven months.
When the radio station CEO rejected him completely, he was devastated.
He had tied his identity to external validation and it crushed him.
Richard fell into depression, not knowing what direction his life would take.
But here's the thing - sometimes the door that closes forces you to find the door that's meant to open.
The day his DJ dream died became the day Cranium was born.
π Your "perfect moment" often comes disguised as your biggest failure.
But how did a vacation game night change everything for Richard?
2. π Turn your frustrating moments into business opportunities
Richard went on vacation with friends and got stuck inside on a rainy Sunday.
They played Pictionary first - Richard and his wife crushed their friends Dan and Maggie.
Then Dan and Maggie challenged them to Scrabble and completely destroyed Richard.
Richard felt like an idiot in front of his friends, switching from winner to loser.
His "little antenna" perked up with a simple question: why isn't there a game where everyone can shine?
That frustrating moment of going from hero to zero sparked the Cranium concept.
Can you imagine?
π Your biggest frustrations often reveal your biggest business opportunities.
But would anyone actually want to help him build this crazy game idea?
3. π€ Find complementary skills, not identical ones
Richard knew he needed help but was smart about choosing his co-founder.
He partnered with Whit Alexander, his former Microsoft colleague with completely different strengths.
Richard was great at vision, emotional connection, and leading teams toward compelling missions.
Whit was phenomenal at building products, staying on schedule, and identifying customer needs.
They had worked together successfully on Microsoft's atlas products before.
Richard always tried to be aware of his strengths and weaknesses, then find people who filled the gaps.
π Success comes from partnering with people who complement your weaknesses, not duplicate your strengths.
But how do you create something totally new when you've never done it before?
4. π¨ Study what works, then add your unique twist
Instead of trying to invent everything from scratch, Whit researched over 100 years of game history.
They discovered that people had been doing Pictionary-style activities for centuries.
In the old days, people would paint on canvas and guests would try to guess what the artist was painting.
They looked at games that had sold well for decades and identified the core activities people loved.
Richard says there's nothing wrong with copying good ideas and putting your twist on them.
They took proven elements from Scrabble, Pictionary, and trivia games, then mixed them together in a totally new way.
Smart, right?
π Creating something new means mixing existing successful pieces in a fresh way, not starting from zero.
But how do you know if your idea will actually work before spending months building it?
5. π Test with real people in real situations before going big
Instead of looking for manufacturers first, Richard and Whit printed cards on their home inkjet printers.
They made game boards at Kinko's and laminated them there.
Then they took these homemade prototypes to people's homes and watched them play.
They got eight critical Microsoft program managers to come test the game at Richard's house.
These testers "tore the game to shreds" with harsh but constructive feedback.
Rather than taking it personally, Richard and Whit incorporated changes quickly and tested again.
Here's the thing - brutal honesty from real people beats months of guessing.
π Test early and often with real people - their brutal honesty will save you from expensive mistakes.
But what happens when no stores want to sell your amazing product?
6. π« When traditional paths close, create your own
Richard and Whit manufactured 29,000 games but missed the annual Toy Fair where retailers make buying decisions.
Major retailers said their shelves were full and they weren't interested.
Sitting in Starbucks feeling like idiots, Richard looked around and realized something crucial.
Standing in line were their exact target customers - "dating yupsters" who wanted human connection.
Get this - instead of begging stores to carry Cranium, they decided to take games where their customers actually went.
They targeted Starbucks, Amazon, and Barnes & Noble instead of traditional toy stores.
π When the traditional path rejects you, go directly to where your customers already are.
But how do you convince non-toy companies to sell your games?
7. πͺ Make your product demonstration irresistible
To get into Amazon, they couldn't get buyers to return their calls.
So they invited Amazon employees' friends to play Cranium at game nights.
The next day, those friends went to work buzzing about this amazing game they'd played.
Amazon buyers heard the buzz and agreed to carry Cranium.
For Barnes & Noble, Richard flew to New York to meet a buyer who said "we don't sell games."
With 15 minutes left, he convinced two women by the water fountain to play with them.
π Let your product sell itself through experience, not explanation.
But how do you build massive demand without spending a fortune on advertising?
8. β Create scarcity by saying no to obvious opportunities
When big retailers like Toys R Us, Target, and Walmart wanted to carry Cranium, Richard said no.
He wanted to keep the game feeling special and unique, not mass market.
For two years, they only sold through Starbucks, Amazon, and Barnes & Noble.
This created a "you can't get this everywhere" feeling that built massive word-of-mouth.
When people couldn't find Cranium at regular toy stores, it made them want it more.
After building this exclusive reputation, they finally expanded to mass retailers.
π Sometimes saying no to immediate revenue creates much bigger long-term demand.
So what was the final result of this crazy journey from rejected DJ to game mogul?
π° The epic win
Cranium became the third largest game company in the world.
They sold over 2 million copies with versions in 14 different countries.
The game won "Game of the Year" from the Toy Industry Association in 2001.
In January 2008, Hasbro acquired Cranium for $75+ million.
Richard and Whit both became millionaires while creating joy for millions of families worldwide.
π₯ Your turn to shine bright!
That's it, my fellow rebels!
You're convinced failure means you're not cut out for entrepreneurship.
But Richard went from devastating DJ rejection to $75 million game empire by refusing to let one failure define his entrepreneurial destiny.
"It's not how many times you get knocked down; it's how many times you get back up," says Richard.
"Often there's a door that opens when another closes. The day the DJ door closed, something else came into my life, and that was Cranium," adds Richard.
Stop letting your failures convince you that you're not entrepreneur material - your next attempt might be the one that changes everything.
I'm excited to see what you build next.
Let the good times roll for you! π¨
Your 'partner in rebellion with the status quo' vijay peduru