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- Flickr: 5 zesty lessons on how 2 broke founders transformed a failed project into millions
Flickr: 5 zesty lessons on how 2 broke founders transformed a failed project into millions
And how they spotted the new golden idea

Hey rebel solopreneurs
Ever made something cool online that nobody seemed to care about?
Yep, that was Caterina and Stewart before they stumbled onto Flickr and sold it for a whopping $35 million!
Your online stuff might be giving you headaches right now.
Maybe your awesome course has zero students, your pretty templates are gathering digital dust, or folks sign up for your newsletter but never bother opening it.
You're thinking, "Should I just quit and try something else?"
But hang on! What if the magic sauce is already in your "failing" project?
These two were about to give up on their game when they spotted a tiny feature that changed everything!
Their story will show you how to find gold in what looks like a total flop.
Caterina and Stewart were making a game nobody wanted when they switched gears to Flickr and hit the jackpot with Yahoo in just 14 months.
Ready to turn your "meh" into "wow"? Let's jump in!
1. Being clueless can be your superpower
π₯ Problem
Caterina and Stewart were passionate bloggers who decided to start a gaming company together after getting married. They had no experience in the gaming industry.
They would soon discover that the market was dominated by established companies selling games through retail channels.
π How they solved it
Instead of getting lost in market research for months, they just started building stuff based on excitement and intuition. They focused on creating a web-based game - something different from the CD-ROMs everyone else was selling.
Coming from blogging backgrounds, they thought totally differently about software. They created a social, interactive game called Game Neverending that let players trade virtual items - completely unlike traditional games.
Their lack of gaming industry experience meant they weren't constrained by how games "should" be built. They created something fresh that had social features baked in from the start - a radical approach at that time.
π Your game plan:
Stop obsessing over what competitors are doing β sometimes NOT knowing how things "should" be done lets you create something totally fresh!
2. Having no money makes you super creative
π₯ Problem
After the dot-com crash, nobody wanted to fund their gaming idea. Venture capitalists just didn't understand what they were building. As one VC told them, "If it wasn't a shrink-wrapped game sold at Best Buy, they didn't know what it was."
With limited funding from friends and family, Caterina and Stewart were running on fumes.
π How they solved it
Building on their previous challenge, their outsider status made them scrappy and resourceful. Instead of renting fancy office space, they found a friend who had an office he barely used and crashed there. Even though offices were cheap after the dot-com bust, they went EXTRA cheap by sharing.
As Caterina put it: "The less money you have, the fewer people you have, the more creative you get." This forced them to focus only on what really mattered and cut out anything that wasn't absolutely needed.
Their tight budget meant they couldn't do everything, which actually accelerated their development. They had to make tough choices and stay nimble, which would later help them pivot quickly when needed.
π Your game plan:
See your tight budget as a gift, not a curse β having less money and fewer people often leads to better ideas and faster wins!
3. Sometimes your best idea is hiding inside your failing project
π₯ Problem
With limited funds, the Game Neverending development was falling behind schedule. They couldn't find a good back-end developer in Vancouver.
Their front-end was moving much faster than the back-end. The team was getting restless and frustrated with the delays.
π How they solved it
Building on their scrappy approach, the team couldn't just sit idle. During a conference trip to New York, Stewart got terribly sick. After a miserable night, he had a light-bulb moment: "Let's make a photo-sharing site!" It wasn't random - they had already built a tiny photo-sharing tool in their game. They decided to take this little feature and make it the star of the show.
While their game was stuck in development limbo, they poured their energy into this new idea. Using the code they'd already written, they whipped up Flickr in just 8 weeks - crazy fast for a brand new product!
When they realized their small team couldn't handle both projects, they took a vote. It was a tie! Caterina had to sweet-talk one teammate into changing his vote. That one conversation led them to bet everything on Flickr instead of their original game.
π Your game plan:
Look at your "meh" projects and find that one thing people actually like β that little gem could be your real money-maker!
4. Watch what people actually do, not what they say they'll do
π₯ Problem
After launching Flickr, they discovered it wasn't catching on as quickly as they hoped. The original design as a photo-sharing feature inside their game's instant messenger had a fundamental flaw.
Users needed friends already using it for the feature to be any fun. This "critical mass problem" was slowing adoption.
π How they solved it
Building on their willingness to pivot, they kept watching how early users interacted with Flickr. They noticed something cool: folks cared more about sharing photos than chatting about them! This led them to let people upload photos directly to the Flickr website instead of only through the game's messenger.
They made photos public by default - totally different from every other photo site! This tiny change completely transformed how people used Flickr. Suddenly, usage doubled every month as people realized they could share their pics with the whole world, not just friends.
They added "tagging" (borrowed from a bookmarking site), which let people add keywords to photos. This opened up wild, unexpected uses - from covering breaking news to themed photo collections. One popular group called "What's in my bag?" had people emptying their bags, photographing and labeling everything. Stewart laughed: "We thought it would be used for weddings and reunions... but people made groups about stuff we never could have imagined!"
π Your game plan:
Keep your eyes glued to how people ACTUALLY use your stuff β their surprising behaviors often show you where the real gold is hiding!
5. Your vibe attracts your tribe
π₯ Problem
As Flickr grew faster, they faced a challenge many online communities struggled with: how to keep the community positive.
Many online sites were full of trolls leaving mean comments, and they worried that negative interactions would kill their growing platform.
π How they solved it
Building on the success of their public-by-default approach, they knew community would make or break their product. George (a Flickr team member) and Caterina took turns welcoming EVERY new user who joined - 24 hours a day! They didn't use canned messages; they personally introduced newbies to other users and chatted with them like real friends.
When commenting on photos, they never just wrote "nice pic." Instead, they wrote thoughtful notes about exactly what made each photo special. This took way more time but showed users they truly cared about their work.
Caterina explained their secret: "You shape a community by joining talks early and adding positive vibes." Their plan worked like magic - the friendly, supportive tone they created spread like wildfire, with new users copying this behavior and building a uniquely supportive photo community.
π Your game plan:
Jump into your community early and set the tone yourself - the vibe you create at the start will spread as your crowd grows!
That's it, my fellow rebels!
The project that's driving you crazy might be hiding your biggest win!
Caterina says "It's jumping into the unknown that helps you make something fresh and new." She adds "Mess up fast, learn quick, and keep moving."
TODAY: Look at what you've built and find ONE tiny part that people actually like.
Could that little piece be your next big hit?
That project you're ready to trash might hold your $35 million idea - you just need the guts to switch tracks!
Keep rocking π π©
Yours "making success painless and fun" vijay peduru